Dave's Life Path System
From TSOY
Dave's Life Path System for TSoY
This is an eight step process. During each step you will be asked to pick either a Secret, Key or Ability based on your chosen background. There are a couple of tags on that require special attention:
- (M) - Maldor - Your character has spent several years in Maldor or was taught what they know by a native of Maldor.
- (Z) - Zaru - Your character has been initiated into the Zaru society.
- (A) - Ameni - Your character is a member of an Amenite Noble House.
- (K) - Khale - Your character is at home in the ancient forests of Khale
- (Q) - Qek - Your character is a member of a Qek tribe.
- (3C) - Three-Corner Magic - Your character is initiated into the order of Three-Corner Mages.
- (R) - Ratkin - Can only be taught by a Ratkin.
- (E) - Elf - Can only be taught by an Elf.
- (G) - Goblin - Can only be taught by a Goblin.
- * - Mandatory - Player must pick this option during this step.
Contents |
Species
After you have a solid character concept, choose one Species and select one Secret and One Ability (at Competent) from the corresponding list:
Human
The only common thread tying humanity together is their ability to love.
Secrets
- Secret of Animal Speech
- Secret of Blessing
- Secret of the Commander
- Secret of Contacts
- Secret of Disarm
- Secret of Enhancement
- Secret of Evaluate
- Secret of Flying Leap
- Secret of Heart's Betrayal
- Secret of Herbal Health
- Secret of the Hidden Pocket
- Secret of Imbuement
- Secret of Inner Meaning
- Secret of Knock-back
- Secret of Languages
- Secret of Mighty Blow
- Secret of Quality Construction
- Secret of Scribing
- Secret of Shattering
- Secret of the Signature Weapon
- Secret of Speciality
- Secret of Synergy
- Secret of the Sudden Knife
- Secret of Throwing
- Secret of the Unwalked Path
- Secret of the Invisible Hand (3C)
- Secret of the Invisible Arm (3C)
- Secret of Magical Contagion (3C)
- Secret of Magical Persistence (3C)
- Secret of Magical Effect (3C)
- Secret of Sympathetic Magic (3C)
- Craft (3C)
- Living Morph (3C)
- Create Anything (3C)
- Create Volume (3C)
- Inner Damage (3C)
- Massive Damage (3C)
- Gentle Touch (3C)
- Alter Senses (3C)
- Know Truth (3C)
- Know Capabilities (3C)
- Empower Others (3C)
- Burst of Power (3C)
- Spells (3C)
- Secret of the Smoke Bomb (M)
- Secret of Swamp Lore (Z)
- Secret of Kinetic Redirection (Z)
- Secret of Constant Motion (Z)
- Secret of Zu (Z)
- Secret of Uz (Z)
- Secret of Healing Venom (A)
- Secret of Metastasis (A)
- Secret of the Serpent Blade (A)
- Secret of the Fire Fruit (A)
- Secret of the Iron Stomach (A)
- Secret of Shadowing (A)
- Secret of the Perfect Chord, Joy (K)
- Secret of the Perfect Chord, Sorrow (K)
- Secret of the Perfect Chord, Sleep (K)
- Secret of the Perfect Chord, Fear (K)
- Secret of the Perfect Chord, Anger (K)
- Secret of the Perfect Chord, Frenzy (K)
- Secret of the Forest's Embrace (K)
- Secret of Forest Transport (K)
- Secret of Bough's Bosom (K)
- Secret of the Moon Heart (K)
- Secret of the Walozi (Q)
Abilities
- Aim
- Animal Ken
- Athletics
- Battle
- Complex Crafts
- Counsel
- Create
- Deceit
- Diplomacy
- Discern Truth
- Dueling
- Etiquette
- Fine Crafts
- First Aid
- Freeload
- Haggling
- Music
- Occult
- Orate
- Pray
- Rough Crafts
- Savoir-Faire
- Scholar
- Scrapping
- Sense Danger
- Stealth
- Story-tell
- Streetwise
- Sway
- Theft
- Woodscraft
Ratkin
Ratkin are born of the same litter. They are born in the shadows of old cities, villages and settlements in ruins and swamps. They can be found in most parts of Near.
Secrets
- Secret of Rat Familiarity (R)*
Abilities
- Animal Ken
- Athletics
- Deceit
- Discern Truth
- First Aid
- Freeload
- Haggling
- Occult
- Orate
- Pray
- Savoir-Faire
- Scrapping
- Sense Danger
- Stealth
- Streetwise
- Sway
- Theft
- Woodscraft
- Litter Bond (R)
Elf
Elves are humans who have segregated themselves from their forebears by severing all ties of love. They are a rare sight on Near, but can be found anywhere.
Secrets
- Secret of Immortality (E)*
Abilities
- Aim
- Complex Crafts
- Deceit
- Diplomacy
- Discern Truth
- Dueling
- Etiquette
- Fine Crafts
- First Aid
- Freeload
- Haggling
- Music
- Occult
- Orate
- Pray
- Rough Crafts
- Scholar
- Sense Danger
- Stealth
- Story-tell
- Sway
- Theft
- Woodscraft
- Past Lives (E)
Goblin
Goblins were once human that lost their identity to their addiction. Goblins can be found in most urban centers.
Secrets
- Secret of the Addiction (G)*
Abilities
- Aim
- Animal Ken
- Athletics
- Deceit
- Discern Truth
- First Aid
- Freeload
- Haggling
- Savoir-Faire
- Scrapping
- Sense Danger
- Stealth
- Streetwise
- Sway
- Theft
- Woodscraft
- Adaptability (G)
Culture
Choose your starting culture, then select one Ability (at Competent, that you have not already chosen) from the appropriate list.
Maldor
Your character grew up in new Maldor. Whether it was as a noble, slave, Solar worshiper or a vagrant, Maldor shaped who you are and who you will be.
Abilities
- Aim
- Athletics
- Battle
- Complex Crafts
- Counsel
- Create
- Deceit
- Diplomacy
- Discern Truth
- Dueling
- Etiquette
- Fine Crafts
- First Aid
- Freeload
- Haggling
- Music
- Occult
- Orate
- Pray
- Rough Crafts
- Savoir-Faire
- Scholar
- Scrapping
- Sense Danger
- Stealth
- Story-tell
- Streetwise
- Sway
- Theft
- Woodscraft
- Creation (3C)
- Destruction (3C)
- Transformation (3C)
- Enhancement (3C)
- Divination (3C)
- Enthrallment (3C)
- Demolition (M)
- Infantry (M)
- Scrounging (M)
Zaru
Almost every Zaru is either born into slavery or into a desperate fight to liberate their people. Normally these peopple are only found in their conquered homeland or Ameni.
Abilities
- Animal Ken
- Athletics
- Complex Crafts
- Counsel
- Deceit
- Discern Truth
- Etiquette
- Fine Crafts
- First Aid
- Haggling
- Music
- Pray
- Rough Crafts
- Scholar
- Sense Danger
- Stealth
- Story-tell
- Streetwise
- Sway
- Theft
- Woodscraft
- Boating (Z)
- Clandestinity (Z)
- Clay-moulding (Z)
- Farming (Z)
- Serve (Z)
- Survive Torture (Z)
- Uptenbo (Z)
- Zaru Poetry (Z)
- Zu (Z)
Ammeni
You character is a member (willing or unwilling) of a noble house Ammeni.
Abilities
- Aim
- Animal Ken
- Athletics
- Complex Crafts
- Counsel
- Create
- Deceit
- Diplomacy
- Discern Truth
- Dueling
- Etiquette
- Fine Crafts
- First Aid
- Freeload
- Haggling
- Music
- Occult
- Orate
- Pray
- Rough Crafts
- Savoir-Faire
- Scholar
- Sense Danger
- Stealth
- Story-tell
- Streetwise
- Sway
- Theft
- Woodscraft
- Anatomy (A)
- Appraisal (A)
- Assassination (A)
- Bamboo Warrior (A)
- Bladework (A)
- Distill Herbs (A)
- Herb Lore (A)
- Smuggling (A)
- Taste Poisons (A)
Khale
Your character is comfortable in the ancient forests of Khale.
Abilities
- Aim
- Animal Ken
- Athletics
- Battle
- Complex Crafts
- Counsel
- Create
- Deceit
- Diplomacy
- Discern Truth
- Fine Crafts
- First Aid
- Haggling
- Music
- Occult
- Orate
- Pray
- Rough Crafts
- Savoir-Faire
- Sense Danger
- Stealth
- Story-tell
- Sway
- Theft
- Woodscraft
- Camouflage (K)
- Genealogy (K)
- Guerilla Warfare (K)
- Lunar Forging (K)
- Spear-Fghting (K)
- Tree-bond (K)
Qek
You are a member of a Qek tribe that are usually found in the frozen wastes.
Abilities
- Aim
- Animal Ken
- Athletics
- Complex Crafts
- Counsel
- Create
- Deceit
- Discern Truth
- Fine Crafts
- First Aid
- Freeload
- Haggling
- Music
- Occult
- Orate
- Pray
- Rough Crafts
- Savoir-Faire
- Scholar
- Scrapping
- Sense Danger
- Stealth
- Story-tell
- Streetwise
- Sway
- Theft
- Woodscraft
- Gem-Cutting (Q)
- Kayaking (Q)
- Panther Style (Q)
Outcast
This character has never felt like a member of any culture.
Abilities
- Aim
- Animal Ken
- Athletics
- Battle
- Complex Crafts
- Counsel
- Create
- Deceit
- Diplomacy
- Discern Truth
- Dueling
- Etiquette
- Fine Crafts
- First Aid
- Freeload
- Haggling
- Music
- Occult
- Orate
- Pray
- Rough Crafts
- Savoir-Faire
- Scholar
- Scrapping
- Sense Danger
- Stealth
- Story-tell
- Streetwise
- Sway
- Theft
- Woodscraft
- Creation (3C)
- Destruction (3C)
- Transformation (3C)
- Enhancement (3C)
- Divination (3C)
- Enthrallment (3C)
- Demolition (M)
- Infantry (M)
- Scrounging (M)
- Boating (Z)
- Clandestinity (Z)
- Clay-moulding (Z)
- Farming (Z)
- Serve (Z)
- Survive Torture (Z)
- Uptenbo (Z)
- Zaru Poetry (Z)
- Zu (Z)
- Anatomy (A)
- Appraisal (A)
- Assassination (A)
- Bamboo Warrior (A)
- Bladework (A)
- Distill Herbs (A)
- Herb Lore (A)
- Smuggling (A)
- Taste Poisons (A)
- Camouflage (K)
- Genealogy (K)
- Guerilla Warfare (K)
- Lunar Forging (K)
- Spear-Fghting (K)
- Tree-bond (K)
- Gem-Cutting (Q)
- Kayaking (Q)
- Panther Style (Q)
Destiny
What Drive has your character had since before they were born? Choose your Drive and select one Key from the appropriate list and then receive your innate abilities:
Esoteric studies
Your character has always been destined to search for esoteric knowledge (meaning of life, etc).
Abilities
- Endure – Untrained
- React – Competent
- Resist – Adept
Keys
- Key of Conscience
- Key of Faith
- Key of Fraternity
- Key of Power
- Key of Renown
- Key of the Coward
- Key of the Curious
- Key of the Impostor
- Key of the Mission
- Key of the Pedagogue
- Key of the Vow
- Key of the Self (E)
- Key of the Eternal Question (E)
- Key of the Collector (Z)
- Key of the Pacifist (Z)
- Key of the Astral Traveler (Q)
- Key of the Death-Hunter (Q)
Explore
Your character must delve into the unknown.
Abilities
- Endure – Adept
- React – Competent
- Resist – Untrained
Keys
- Key of the Brokenhearted
- Key of the Coward
- Key of the Curious
- Key of the First Wolf
- Key of the Impostor
- Key of the Masochist
- Key of the Mission
- Key of the Outcast
- Key of the Vow
- Key of the Self (E)
- Key of the Eternal Question (E)
- Key of the Precious (R)
- Key of the Collector (Z)
- Key of the Lost Child (K)
- Key of the Astral Traveler (Q)
Fight for what you believe in
Your character rails against anything or anyone that puts their beliefs in doubt.
Abilities
- Endure – Adept
- React – Untrained
- Resist – Competent
Keys
- Key of Bloodlust
- Key of Commander
- Key of Power
- Key of the First Wolf
- Key of the Foolhardy Hero
- Key of the Guardian
- Key of the Impostor
- Key of the Masochist
- Key of the Mission
- Key of the Vow
- Key of Vengeance
- Key of the Revolutionary (M)
- Key of the Death-Hunter (Q)
Find a higher truth
Your character is dedicated to a higher cause. They will risk all to spread the word.
Abilities
- Endure – Competent
- React – Untrained
- Resist – Adept
Keys
- Key of Conscience
- Key of Faith
- Key of Fraternity
- Key of Power
- Key of the Curious
- Key of the First Wolf
- Key of the Foolhardy Hero
- Key of the Impostor
- Key of the Mission
- Key of the Pedagogue
- Key of the Vow
- Key of Love (H)
- Key of Unrequited Love (H)
- Key of the Self (E)
- Key of the Eternal Question (E)
- Key of the Revolutionary (M)
- Key of the Pacifist (Z)
- Key of the Astral Traveler (Q)
- Key of the Death-Hunter (Q)
Lead Near into the future
Your character will rally the people into a better tomorrow.
Abilities
- Endure – Untrained
- React – Adept
- Resist – Competent
Keys
- Key of Commander
- Key of Conscience
- Key of Extravagance
- Key of Faith
- Key of Fraternity
- Key of Glittering Gold
- Key of Power
- Key of Renown
- Key of the First Wolf
- Key of the Foolhardy Hero
- Key of the Guardian
- Key of the Impostor
- Key of the Mission
- Key of the Pedagogue
- Key of the Vow
- Key of the Self (E)
- Key of the Eternal Question (E)
- Key of the Bloodline (E)
- Key of the Litter (R)
- Key of the Revolutionary (M)
- Key of the Manipulator (M)
- Key of the Pacifist (Z)
- Key of the House (A)
- Key of the Overlord (A)
- Key of the Tribe (K)
Survive
Your character will do ANYTHING to survive.
Abilities
- Endure – Competent
- React – Adept
- Resist – Untrained
Keys
- Key of Fraternity
- Key of Grief
- Key of the Brokenhearted
- Key of the Coward
- Key of the Impostor
- Key of the Mission
- Key of the Outcast
- Key of the Vow
- Key of Love (H)
- Key of Unrequited Love (H)
- Key of the Self (E)
- Key of the Eternal Question (E)
- Key of the Addiction (G)
- Key of the Litter (R)
- Key of the Manipulator (M)
- Key of the Pacifist (Z)
- Key of the Tribe (K)
Childhood
Select the environment your character grew up in and choose one Ability (at Competent, that you do not already have) from the list:
Cloistered
Your character was brought up by priests, shamans and/or professor. Removed from the vagaries of everyday life.
Abilities
- Animal Ken
- Complex Crafts
- Counsel
- Create
- Deceit
- Diplomacy
- Discern Truth
- Etiquette
- Fine Crafts
- First Aid
- Freeload
- Haggling
- Music
- Occult
- Orate
- Pray
- Rough Crafts
- Scholar
- Stealth
- Story-tell
- Sway
- Creation (3C)
- Destruction (3C)
- Transformation (3C)
- Enhancement (3C)
- Divination (3C)
- Enthrallment (3C)
- Anatomy (A)
- Appraisal (A)
- Distill Herbs (A)
- Herb Lore (A)
Court
Your character grew up in and among the nobles and courtiers of their homeland.
Abilities
- Animal Ken
- Athletics
- Battle
- Counsel
- Deceit
- Diplomacy
- Discern Truth
- Dueling
- Etiquette
- Freeload
- Haggling
- Orate
- Pray
- Savoir-Faire
- Sway
- Woodscraft
- Anatomy (A)
- Appraisal (A)
Ex-Slave
Your character was a slave as a child.
Abilities
- Animal Ken
- Athletics
- Complex Crafts
- Counsel
- Create
- Deceit
- Diplomacy
- Discern Truth
- Fine Crafts
- First Aid
- Haggling
- Music
- Occult
- Orate
- Pray
- Rough Crafts
- Scrapping
- Sense Danger
- Stealth
- Sway
- Theft
- Scrounging (M)
- Boating (Z)
- Clandestinity (Z)
- Clay-moulding (Z)
- Farming (Z)
- Serve (Z)
- Survive Torture (Z)
- Uptenbo (Z)
- Zaru Poetry (Z)
- Zu (Z)
- Smuggling (A)
- Taste Poisons (A)
Farmers
Your character grew up on the farm or ranch.
Abilities
- Aim
- Animal Ken
- Athletics
- Complex Crafts
- Deceit
- Diplomacy
- Discern Truth
- Fine Crafts
- First Aid
- Haggling
- Pray
- Rough Crafts
- Scrapping
- Sense Danger
- Stealth
- Sway
- Woodscraft
- Scrounging (M)
- Farming (Z)
- Serve (Z)
- Distill Herbs (A)
- Herb Lore (A)
Mean Streets
Your character grew up on the Mean streets. Maybe they were a lookout or a bag man for a gang, or maybe they just learned how to survive in a harsh urban environment.
Abilities
- Aim
- Athletics
- Counsel
- Deceit
- Diplomacy
- Discern Truth
- First Aid
- Freeload
- Haggling
- Occult
- Orate
- Pray
- Savoir-Faire
- Scrapping
- Sense Danger
- Stealth
- Streetwise
- Sway
- Theft
- Demolition (M)
- Scrounging (M)
- Assassination (A)
- Bamboo Warrior (A)
- Bladework (A)
- Smuggling (A)
Ruins
Your character grew up in the wasted ruins of a pre-shadow settlement. Scavenging for even the most basic of necessities.
Abilities
- Aim
- Athletics
- Deceit
- Diplomacy
- Discern Truth
- First Aid
- Freeload
- Haggling
- Occult
- Pray
- Savoir-Faire
- Scrapping
- Sense Danger
- Stealth
- Streetwise
- Sway
- Theft
- Scrounging (M)
Education
Select the environment your character learned the skills they use every day and select one Ability (at Competent, that you do not already have) from the list:
Feral
Your character received no formal training.
Abilities
- Animal Ken
- Athletics
- Discern Truth
- First Aid
- Pray
- Savoir-Faire
- Scrapping
- Sense Danger
- Stealth
- Theft
- Woodscraft
- Scrounging (M)
- Survive Torture (Z)
- Herb Lore (A)
- Camouflage (K)
- Guerilla Warfare (K)
Hard Knocks
Your character learned their skills by surviving a harsh environment and railing against authority.
Abilities
- Aim
- Athletics
- Deceit
- Discern Truth
- First Aid
- Freeload
- Haggling
- Occult
- Orate
- Savoir-Faire
- Scrapping
- Sense Danger
- Stealth
- Streetwise
- Sway
- Theft
- Scrounging (M)
- Survive Torture (Z)
- Assassination (A)
- Bladework (A)
- Smuggling (A)
Basic Schooling
Your character was taught the basic skills, but received no advanced training.
Abilities
- Animal Ken
- Battle
- Complex Crafts
- Counsel
- Create
- Deceit
- Diplomacy
- Discern Truth
- Dueling
- Etiquette
- Fine Crafts
- First Aid
- Freeload
- Music
- Occult
- Orate
- Pray
- Rough Crafts
- Scholar
- Story-tell
- Sway
- Creation (3C)
- Destruction (3C)
- Transformation (3C)
- Enhancement (3C)
- Divination (3C)
- Enthrallment (3C)
- Demolition (M)
- Clandestinity (Z)
- Zaru Poetry (Z)
- Zu (Z)
- Anatomy (A)
- Appraisal (A)
- Distill Herbs (A)
- Herb Lore (A)
Temple
Your character was trained by priests or monks.
Abilities
- Animal Ken
- Complex Crafts
- Counsel
- Create
- Deceit
- Diplomacy
- Discern Truth
- Etiquette
- Fine Crafts
- First Aid
- Music
- Occult
- Orate
- Pray
- Rough Crafts
- Scholar
- Story-tell
- Sway
- Clandestinity (Z)
- Serve (Z)
- Uptenbo (Z)
- Zaru Poetry (Z)
- Zu (Z)
- Distill Herbs (A)
- Herb Lore (A)
- Genealogy (K)
- Lunar Forging (K)
- Tree-bond (K)
University
Your character was taught in the formal environment of their culture.
Abilities
- Aim
- Animal Ken
- Athletics
- Battle
- Complex Crafts
- Counsel
- Create
- Deceit
- Diplomacy
- Discern Truth
- Dueling
- Etiquette
- Fine Crafts
- First Aid
- Freeload
- Haggling
- Music
- Occult
- Orate
- Pray
- Rough Crafts
- Savoir-Faire
- Scholar
- Story-tell
- Sway
- Creation (3C)
- Destruction (3C)
- Transformation (3C)
- Enhancement (3C)
- Divination (3C)
- Enthrallment (3C)
- Demolition (M)
- Clandestinity (Z)
- Zaru Poetry (Z)
- Zu (Z)
- Anatomy (A)
- Appraisal (A)
- Distill Herbs (A)
- Herb Lore (A)
Wilds
Your character was raised by the wilderness. Scavenging, hunting and living off of the land.
Abilities
- Aim
- Animal Ken
- Athletics
- Deceit
- Discern Truth
- Fine Crafts
- First Aid
- Occult
- Pray
- Savoir-Faire
- Scrapping
- Sense Danger
- Stealth
- Theft
- Woodscraft
- Anatomy (A)
- Appraisal (A)
- Assassination (A)
- Bamboo Warrior (A)
- Bladework (A)
- Distill Herbs (A)
- Herb Lore (A)
- Camouflage (K)
- Genealogy (K)
- Guerilla Warfare (K)
- Lunar Forging (K)
- Spear-Fghting (K)
- Tree-bond (K)
- Kayaking (Q)
- Panther Style (Q)
Professional Training
Select the environment where your character learned the skills they use every day and select one Secret as well as one Ability (that you already have from the list and increase it to Adept):
Apprentice
Your character apprenticed under a master of their profession.
Secrets
- Secret of Animal Speech
- Secret of Blessing
- Secret of Enhancement
- Secret of Herbal Health
- Secret of the Hidden Pocket
- Secret of Imbuement
- Secret of Inner Meaning
- Secret of Languages
- Secret of Quality Construction
- Secret of Scribing
- Secret of Speciality
- Secret of the Polymath (E)
- Secret of the Invisible Hand (3C)
- Secret of the Invisible Arm (3C)
- Secret of Magical Contagion (3C)
- Secret of Magical Persistence (3C)
- Secret of Magical Effect (3C)
- Secret of Sympathetic Magic (3C)
- Craft (3C)
- Living Morph (3C)
- Create Anything (3C)
- Create Volume (3C)
- Inner Damage (3C)
- Massive Damage (3C)
- Gentle Touch (3C)
- Alter Senses (3C)
- Know Truth (3C)
- Know Capabilities (3C)
- Empower Others (3C)
- Burst of Power (3C)
- Spells (3C)
- Secret of Zu (Z)
- Secret of Uz (Z)
- Zu Syllable (Z)
- Secret of the Forest's Embrace (K)
- Secret of Forest Transport (K)
- Secret of Bough's Bosom (K)
- Secret of the Walozi (Q)
- Ritual of Spectral Form (Q)
- Ritual of Binding (Q)
- Ritual of Severance (Q)
- Ritual of Zamani Control (Q)
- Ritual of Vessel Preparation (Q)
Abilities
- Occult
- Pray
- Scholar
- Creation (3C)
- Destruction (3C)
- Transformation (3C)
- Enhancement (3C)
- Divination (3C)
- Enthrallment (3C)
- Zu (Z)
- Tree-bond (K)
Exploring
Your character's adventures defines their current profession.
Secrets
- Secret of Animal Speech
- Secret of Disarm
- Secret of Enhancement
- Secret of Evaluate
- Secret of Flying Leap
- Secret of Heart's Betrayal
- Secret of Herbal Health
- Secret of the Hidden Pocket
- Secret of Languages
- Secret of Mighty Blow
- Secret of the Signature Weapon
- Secret of Speciality
- Secret of the Sudden Knife
- Secret of Throwing
- Secret of the Unwalked Path
- Secret of the Polymath (E)
- Secret of Fading the Illusion (E)
- Aura of Protection (E)
- Aura of Sight (E)
- Aura of the Tower (E)
- Secret of Adaptability (G)
- Secret of Body Weaponry (G)
- Secret of the Chameleon (G)
- Secret of Rat Familiarity (R)*
- Secret of Rat Companions (R)
- Secret of Rat Size (R)
- Secret of Rat Vision (R)
- Secret of Swamp Lore (Z)
- Secret of Kinetic Redirection (Z)
- Secret of Constant Motion (Z)
- Secret of Healing Venom (A)
- Secret of Metastasis (A)
- Secret of the Serpent Blade (A)
- Secret of the Fire Fruit (A)
- Secret of the Iron Stomach (A)
- Secret of Shadowing (A)
- Secret of the Forest's Embrace (K)
- Secret of Forest Transport (K)
- Secret of Bough's Bosom (K)
- Secret of the Moon Heart (K)
- Secret of the Walozi (Q)
- Ritual of Spectral Form (Q)
- Ritual of Binding (Q)
- Ritual of Severance (Q)
- Ritual of Zamani Control (Q)
- Ritual of Vessel Preparation (Q)
Abilities
- Aim
- Animal Ken
- Athletics
- Fine Crafts
- Scrapping
- Sense Danger
- Stealth
- Theft
- Woodscraft
- Assassination (A)
- Bamboo Warrior (A)
- Distill Herbs (A)
- Herb Lore (A)
- Camouflage (K)
- Guerilla Warfare (K)
- Spear-Fghting (K)
- Tree-bond (K)
- Kayaking (Q)
- Panther Style (Q)
Gangs
Your brothers and fellow gang members taught them all they needed to know.
Secrets
- Secret of the Commander
- Secret of Contacts
- Secret of Disarm
- Secret of Enhancement
- Secret of Evaluate
- Secret of Flying Leap
- Secret of Heart's Betrayal
- Secret of the Hidden Pocket
- Secret of Knock-back
- Secret of Languages
- Secret of Mighty Blow
- Secret of Shattering
- Secret of the Signature Weapon
- Secret of Speciality
- Secret of Synergy
- Secret of the Sudden Knife
- Secret of Throwing
- Secret of Fading the Illusion (E)
- Aura of Protection (E)
- Aura of the Imperator (E)
- Aura of Sight (E)
- Aura of the Tower (E)
- Secret of Adaptability (G)
- Secret of Body Weaponry (G)
- Secret of the Chameleon (G)
- Secret of Rat Familiarity (R)*
- Secret of Rat Companions (R)
- Secret of Rat Size (R)
- Secret of Rat Vision (R)
- Secret of Sibling Rivalry (R)
- Secret of the Smoke Bomb (M)
- Secret of Kinetic Redirection (Z)
- Secret of Constant Motion (Z)
- Secret of Healing Venom (A)
- Secret of Metastasis (A)
- Secret of the Serpent Blade (A)
- Secret of the Fire Fruit (A)
- Secret of the Iron Stomach (A)
- Secret of Shadowing (A)
Abilities
- Aim
- Deceit
- Discern Truth
- Dueling
- First Aid
- Freeload
- Haggling
- Scrapping
- Sense Danger
- Stealth
- Streetwise
- Sway
- Theft
- Demolition (M)
- Scrounging (M)
- Clandestinity (Z)
- Survive Torture (Z)
- Assassination (A)
- Bamboo Warrior (A)
- Bladework (A)
- Smuggling (A)
Military
Your character has extensive military experience.
Secrets
- Secret of the Commander
- Secret of Contacts
- Secret of Disarm
- Secret of Enhancement
- Secret of Evaluate
- Secret of Heart's Betrayal
- Secret of Knock-back
- Secret of Languages
- Secret of Mighty Blow
- Secret of Scribing
- Secret of Shattering
- Secret of the Signature Weapon
- Secret of Speciality
- Secret of Synergy
- Secret of the Sudden Knife
- Secret of Throwing
- Secret of the Unwalked Path
- Secret of the Polymath (E)
- Secret of Fading the Illusion (E)
- Aura of Protection (E)
- Aura of the Imperator (E)
- Aura of Sight (E)
- Aura of the Tower (E)
- Secret of Body Weaponry (G)
- Secret of the Chameleon (G)
- Secret of Swamp Lore (Z)
- Secret of Kinetic Redirection (Z)
- Secret of Constant Motion (Z)
- Secret of the Serpent Blade (A)
Abilities
- Aim
- Animal Ken
- Athletics
- Battle
- Diplomacy
- Discern Truth
- Dueling
- Etiquette
- First Aid
- Orate
- Scrapping
- Sense Danger
- Sway
- Demolition (M)
- Infantry (M)
- Bamboo Warrior (A)
- Guerilla Warfare (K)
- Spear-Fghting (K)
- Panther Style (Q)
Priory
Your training was completed in a monastery, seminal school or priory of your faith.
Secrets
- Secret of Animal Speech
- Secret of Blessing
- Secret of the Commander
- Secret of Contacts
- Secret of Disarm
- Secret of Enhancement
- Secret of Evaluate
- Secret of Heart's Betrayal
- Secret of Herbal Health
- Secret of the Hidden Pocket
- Secret of Imbuement
- Secret of Inner Meaning
- Secret of Knock-back
- Secret of Languages
- Secret of Quality Construction
- Secret of Scribing
- Secret of Shattering
- Secret of the Signature Weapon
- Secret of Speciality
- Secret of Synergy
- Secret of Fading the Illusion (E)
- Aura of Protection (E)
- Aura of the Imperator (E)
- Aura of Sight (E)
- Aura of the Tower (E)
- Secret of Adaptability (G)
- Secret of Kinetic Redirection (Z)
- Secret of Constant Motion (Z)
- Secret of Zu (Z)
- Secret of Uz (Z)
- Zu Syllable (Z)
- Secret of Healing Venom (A)
- Secret of Metastasis (A)
- Secret of the Perfect Chord, Joy (K)
- Secret of the Perfect Chord, Sorrow (K)
- Secret of the Perfect Chord, Sleep (K)
- Secret of the Perfect Chord, Fear (K)
- Secret of the Perfect Chord, Anger (K)
- Secret of the Perfect Chord, Frenzy (K)
- Secret of the Forest's Embrace (K)
- Secret of Forest Transport (K)
- Secret of Bough's Bosom (K)
- Secret of the Moon Heart (K)
- Secret of the Walozi (Q)
- Ritual of Spectral Form (Q)
- Ritual of Binding (Q)
- Ritual of Severance (Q)
- Ritual of Zamani Control (Q)
- Ritual of Vessel Preparation (Q)
Abilities
- Counsel
- Create
- Deceit
- Diplomacy
- Discern Truth
- Etiquette
- First Aid
- Occult
- Orate
- Pray
- Scholar
- Story-tell
- Sway
- Clandestinity (Z)
- Uptenbo (Z)
- Zu (Z)
- Genealogy (K)
- Tree-bond (K)
Squire
Your character completed their service as a Squire to a Knight or Noble Warrior.
Secrets
- Secret of the Commander
- Secret of Contacts
- Secret of Disarm
- Secret of Enhancement
- Secret of Evaluate
- Secret of Heart's Betrayal
- Secret of the Hidden Pocket
- Secret of Knock-back
- Secret of Languages
- Secret of Scribing
- Secret of the Signature Weapon
- Secret of Speciality
- Secret of the Polymath (E)
- Secret of the Iron Mind (E)
- Aura of Protection (E)
- Aura of the Imperator (E)
- Aura of Sight (E)
- Aura of the Tower (E)
- Secret of the Perfect Chord, Joy (K)
- Secret of the Perfect Chord, Sorrow (K)
- Secret of the Perfect Chord, Sleep (K)
- Secret of the Perfect Chord, Fear (K)
- Secret of the Perfect Chord, Anger (K)
- Secret of the Perfect Chord, Frenzy (K)
Abilities
- Counsel
- Deceit
- Diplomacy
- Discern Truth
- Dueling
- Etiquette
- Freeload
- Haggling
- Orate
- Savoir-Faire
- Sway
Experience
Select the environment your character gained valuable experience in and select one Ability (at Competent, that you do not already have) from the list:
Battle
War has molded character in a way that cannot be denied.
Abilities
- Aim
- Battle
- First Aid
- Orate
- Demolition (M)
- Infantry (M)
- Uptenbo (Z)
- Bamboo Warrior (A)
- Bladework (A)
- Guerilla Warfare (K)
- Spear-Fghting (K)
- Panther Style (Q)
Hunting
Your character has stalked the wilderness and knows it in a way no other can.
Abilities
- Aim
- Sense Danger
- Stealth
- Woodscraft
- Scrounging (M)
- Anatomy (A)
- Distill Herbs (A)
- Herb Lore (A)
- Camouflage (K)
- Spear-Fghting (K)
Missionary work
Your character has left the secluded temples and monasteries to spread the word across Near.
Abilities
- Counsel
- Deceit
- Diplomacy
- Discern Truth
- Etiquette
- Occult
- Orate
- Pray
- Scholar
- Story-tell
- Sway
- Clandestinity (Z)
- Uptenbo (Z)
- Zu (Z)
- Tree-bond (K)
Odd jobs
Your character has completed some odd jobs for a criminal organization and has begun to hold a valuable position among them.
Abilities
- Aim
- Athletics
- Deceit
- Diplomacy
- Discern Truth
- Freeload
- Orate
- Savoir-Faire
- Scrapping
- Sense Danger
- Stealth
- Streetwise
- Sway
- Theft
- Demolition (M)
- Scrounging (M)
- Clandestinity (Z)
- Survive Torture (Z)
- Uptenbo (Z)
- Zu (Z)
- Assassination (A)
- Bladework (A)
- Smuggling (A)
Politics
Your character has already started forging alliances and has some influence with the big political players of their homeland.
Abilities
- Counsel
- Deceit
- Diplomacy
- Discern Truth
- Dueling
- Etiquette
- Orate
- Savoir-Faire
- Sway
- Taste Poisons (A)
- Genealogy (K)
Studying
Your character has continued their studies into esoteric lore.
Abilities
- Discern Truth
- Occult
- Orate
- Pray
- Scholar
- Creation (3C)
- Destruction (3C)
- Transformation (3C)
- Enhancement (3C)
- Divination (3C)
- Enthrallment (3C)
- Zaru Poetry (Z)
- Zu (Z)
- Anatomy (A)
- Distill Herbs (A)
- Herb Lore (A)
- Genealogy (K)
- Lunar Forging (K)
- Tree-bond (K)
- Gem-Cutting (Q)
Motivation
What motivates your character to keep on going? Select one Motivation from the list and then one Key from the associated list
Defend the weak
Your character has seen the weak dominated too many times and will not let it stand any longer.
Keys
- Key of Bloodlust
- Key of Commander
- Key of Conscience
- Key of Fraternity
- Key of Power
- Key of the Foolhardy Hero
- Key of the Guardian
- Key of the Impostor
- Key of the Masochist
- Key of the Mission
- Key of the Vow
- Key of Vengeance
- Key of the Litter (R)
- Key of the Revolutionary (M)
Influence
Your character must influence those around them in order to control their own destiny.
Keys
- Key of Commander
- Key of Extravagance
- Key of Fraternity
- Key of Glittering Gold
- Key of Power
- Key of Renown
- Key of the Guardian
- Key of the Impostor
- Key of the Bloodline (E)
- Key of the Litter (R)
- Key of the Revolutionary (M)
- Key of the Manipulator (M)
- Key of the House (A)
- Key of the Overlord (A)
- Key of the Tribe (K)
Master creation
Your character is obsessed with mastering the forces that mold creation.
Keys
- Key of Conscience
- Key of Faith
- Key of Fraternity
- Key of Power
- Key of Renown
- Key of the Curious
- Key of the Impostor
- Key of the Mission
- Key of the Outcast
- Key of the Vow
- Key of the Self (E)
- Key of the Eternal Question (E)
- Key of the Collector (Z)
- Key of the Astral Traveler (Q)
- Key of the Death-Hunter (Q)
Master Nature
Your character is a master of nature. Traveling in wilderness as easily as others breath air.
Keys
- Key of Conscience
- Key of Faith
- Key of Fraternity
- Key of the Brokenhearted
- Key of the Curious
- Key of the First Wolf
- Key of the Guardian
- Key of the Impostor
- Key of the Mission
- Key of the Outcast
- Key of the Vow
- Key of Love (H)
- Key of Unrequited Love (H)
- Key of the Self (E)
- Key of the Eternal Question (E)
- Key of the Pacifist (Z)
- Key of the Tribe (K)
- Key of the Lost Child (K)
- Key of the Astral Traveler (Q)
- Key of the Death-Hunter (Q)
Power
Your character is driven by an all-consuming need for more power.
Keys
- Key of Commander
- Key of Conscience
- Key of Extravagance
- Key of Faith
- Key of Fraternity
- Key of Glittering Gold
- Key of Power
- Key of Renown
- Key of the Brokenhearted
- Key of the Impostor
- Key of the Mission
- Key of the Vow
- Key of Vengeance
- Key of Love (H)
- Key of Unrequited Love (H)
- Key of the Bloodline (E)
- Key of the Litter (R)
- Key of the Revolutionary (M)
- Key of the Manipulator (M)
- Key of the Collector (Z)
- Key of the House (A)
- Key of the Overlord (A)
- Key of the Tribe (K)
Spread the word
Your character sees the truth and must let others know so that they no longer have to live under the veil of illusion.
Keys
- Key of Commander
- Key of Conscience
- Key of Extravagance
- Key of Faith
- Key of Fraternity
- Key of Power
- Key of Renown
- Key of the Coward
- Key of the Impostor
- Key of the Mission
- Key of the Pedagogue
- Key of the Vow
- Key of the Eternal Question (E)
- Key of the Revolutionary (M)
- Key of the Manipulator (M)
- Key of the Pacifist (Z)
- Key of the Astral Traveler (Q)
- Key of the Death-Hunter (Q)

