Doms d6 dice hack
From TSOY
These are alternate rules for using d6es instead of dF, designed by a mathematician so they don't diverge too much from the dF results. In fact, deviation is in the sub percent range. Thanks to Dominic Wäsch for this whole thing.
Short version: double the ability values, look up results on table after rolling 3d6 + ability value:
| <=11 | Failure |
| 12,13 | Marginal |
| 14,15 | Good |
| 16,17 | Great |
| 18,19 | Amazing |
| 20,21 | Legendary |
| 22,23 | Ultimate |
| >=24 | Transcendent |
Ignore die results of 3 and 18 to have an even better fit.
Bonus and Penalty dice work as normal: add either which weren't canceled out by the others. If bonus dice remain, only count the best three dice, if penalty dice remain, only count the worst three.

