Key of Fraternity

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Key of Fraternity
Your character has someone she is sworn to, a friend who is more important than anyone else.
  • Gain 1 XP every time this character is present in a scene with your character (maximum 3 per adventure).
  • Gain 2 XP whenever your character has to make a decision that is influenced by them.
  • Gain 5 XP every time your character defends them by putting herself at risk.
  • Buyoff: Sever the relationship with this person.
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