Key of the Guardian

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Key of the Guardian
Your character has a ward, someone who depends on her for security and protection.
  • Gain 1 XP every time this character is present in a scene with your character.
  • Gain 2 XP whenever your character has to make a decision that is influenced by them.
  • Gain 5 XP every time your character rescues them from harm.
  • Buyoff: Sever the relationship with this person.
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