Bonus and Penalty Dice

While a ability score determines the range of your character's ability, bonus and penalty dice are a mechanic to skew your results toward one end of that range. When making a ability check, bonus dice add to the number of dice rolled, as do penalty dice. Roll three Fudge dice, plus a number of Fudge dice equal to all your bonus and penalty dice. Whenever possible, bonus and penalty dice cancel each other out, so if you have two bonus dice and a penalty die before your roll, you end up with only one bonus die.

After you roll, remove a number of your dice equal to your penalty dice, starting with pluses. If you run out of pluses, remove blanks, and then minuses. Bonus dice work the opposite way: you remove minuses first, then blanks, then pluses. More simply, penalty dice take away your highest rolls. Bonus dice take away your lowest rolls.

Players can always spend one point from the ability's associated pool to get one bonus die on a ability check. This is limited to one bonus die per ability check.