Talk:Resolution

I've been moving subsections of resolution out into their own pages and then including them using Transclusion, per User:Dave Younce's suggestion for Secrets and Keys. Feel free to continue the good work. --CRNixon 11:28, 12 October 2007 (PDT)

Example of Bringing Down the Pain questions
In the initial Sneak vs. Sense Danger Ability check that leads to the BDtP, Emily gets a total SL 3 to Matt's SL 2. Why does the next paragraph state she'll get three bonus dice in a follow-up action, instead of 3-2 = 1 bonus die?

(Presumably Emily does get that 3 or 1 bonus in the first round of BDtP--right?)

Also, Emily spends a point to roll a bonus die after rolling the initial ability check? The rest of the rules imply that you'd have to spend the point before rolling.

"I'm changing my intention. Gael's just going to high-tail it, trying to avoid danger," says Matt. But in the following paragraph, he uses a Dash as his action. When changing intention, aren't you limited to a defensive action--Endure, React, or Resist?

At the end, Emily gives up--why? Matt cannot kill her character without changing intention again, from "teach her a lesson" to "kill her". Why? Harm of 7 or greater (beyond Broken) only causes the attacker's intention to succeed. So it seems Emily could spend a round to switch intention to "escape", and then try to flee as long as her pools held out or until Matt spent a round to switch to "kill her".