Key of the Guardian


 * Key of the Guardian
 * Your character has a ward, someone who depends on her for security and protection.
 * Gain 1 XP every time this character is present in a scene with your character.
 * Gain 2 XP whenever your character has to make a decision that is influenced by them.
 * Gain 5 XP every time your character rescues them from harm.
 * Buyoff: Sever the relationship with this person.